Impressions of the impressions
(The ModDB download link is now working. I suspect you may have to register, but you totally should anyway.)
Already, approaching 300 people have downloaded Post Script Episode 1. That’s staggering. It’s been available for eight hours, and that’s been overnight in the UK and partially overnight for most places in the US. I couldn’t be happier with how many people are playing already. And I couldn’t be happier with the feedback.
There have only been seven votes so far, but Post Script currently has a user rating of 8.3 out of 10 on ModDB. ModDB’s users are famously, ferociously honest (Dear Esther has “only” managed a 9, and that’s one of the finest “gaming” experiences there is), so that’s a great early result – though obviously there’s plenty of time for that to nosedive. But what’s thrilled me most is how helpful and sensible the response has been, even from people who hated it.
I’ve had, y’know, actual feedback. People getting in touch to say they really wanted to like it, but couldn’t, and for these reasons. A few people have said they didn’t like the lack of both traditional gameplay and hand-holding, and that’s fine, because Post Script probably isn’t being made for them. But others have pointed out bugs, glitches, level design issues and all sorts that make me want to bang my head on the table, because they’re such glaringly obvious problems that I can’t believe I didn’t pick up on them. Such is the nature of creative work. Spend long enough on it, and the whole thing becomes a blur of shapes and colours.
This is actually why I was so nervous as I clicked the upload button last night. What if it’s shit? I’ve played through the episode so many times – probably 30 or so in full, and countless more in early testing. To me, it just isn’t that interesting any more. I know the story, so there’s none of that intrigue anyway. But the world has lost some of its intrigue, some of its magic. I was terrified this was just because it was a rubbish concept, but no – from early feedback, it seems people are really interested in it. People (generally) love the writing, which is fantastic. People (generally) find it to be really atmospheric, which is wonderful. These are the two things I was really aiming for, and will continue to aim for in coming episodes. If people dig those aspects, I can deal with (and hopefully fix) criticisms of the level design and art pass.
Thanks to everyone who’s downloaded and played so far. Thanks to all those who intend to. Thanks to Kotaku for being the first site to post impressions, however short (and I totally dig “Fallout, only without the mutants. The Road, only without the annoying whiney kid. I Am Legend, without the vampires”). And thanks to everyone for the wonderful and helpful feedback. I now actually believe that, with a little more care and attention, this mod can end up being a serious contender.